

Titles like Insomniac Games' Stormland* and Lo-Fi*, the spiritual successor to the VR launch title Technolust* - tentatively scheduled for release in 2020 - have larger game worlds with open-world gameplay, while Ready at Dawn’s Lone Echo 2*, also slated for a 2020 release, features larger, more complex environments than the original. Options range from small, casual games ( Angry Birds VR: Isle of Pigs*) to moderately demanding games ( Superhot VR*, Beat Saber*), depending on the headset’s individual capabilities.īecause inside-out headsets rely on hardware inside your PC, they allow you to play more ambitious games. With all-in-one headsets, the types of games that can be played are limited by the device’s built-in hardware. Just as the hardware is evolving, VR games are becoming more ambitious. A high-end headset will require a similarly high-end PC to power it.īigger Games and Steeper Hardware Requirements

Pimax* headsets make similar advancements in resolution and refresh rate.Īs the specs for headsets increase, so do the hardware requirements. HP Reverb*, an inside-out headset, has a 2160 x 2160 per eye resolution for improved visual sharpness at 90 Hz. Vive Pro* has an AMOLED screen for richer colors and contrasts. The Valve Index* headset has a 120-144 Hz refresh rate and an expanded resolution of 1440 x 1600 per eye for better-looking games with lower latency (or lag) between the game’s reaction to your inputs and movements. Current generation headset specs have surpassed those of a first generation Oculus Rift CV1*, which had a 1080 x 1200 per eye resolution at 90 Hz. Headsets that make generational improvements over the first crop of virtual reality systems are starting to emerge.They typically have around a 90 Hz refresh rate and moderately high resolution screens and require a computer to function. Inside-out headsets - Oculus Rift S*, Vive Cosmos*, and Windows* Mixed Reality* headsets like the Samsung Odyssey+* - have VR positional tracking sensors built in, bypassing the need for external base stations.They rely on mobile hardware and are an evolution of old mobile VR headsets - think Google Cardboard* - that required a smartphone. Standalone systems, such as the Oculus Go* and Oculus Quest*, do not require a PC to use.Innovations in the world of VR include all-in-one headsets, inside-out headsets, and high-end headsets that offer next-generation experiences. The VR ecosystem has diversified to include headsets tailored for various use cases.
